HomeFAQSearchRegisterMemberlistUsergroupsLog in

Share | 
 

 Ardennes

View previous topic View next topic Go down 
AuthorMessage
=S|G=HarfainX
Member


Number of posts : 270
Registration date : 2007-07-08

PostSubject: Ardennes   Wed Jul 11, 2007 6:11 am

I've taken T*B*A-Doofus' original Ardennes mod and re-worked it so there is no barbed-wire and we have our standard "no-cross lines" again.

The only thing I've noticed is that when playing it's hard to distinguish which coronas are which (I used 2 different ones to setup the 2 different cross lines, allies and axis). I'll be looking for something brighter or more brightly different to change out the coronas. This way people will be able to determine which cross line is which easier.

Other than that, players seem to like the middle area, as they always did before when it was Doof's original mod.

Any comments, complaints, or suggestions are always welcome. Please give any feedback you can so we can make the map the best we can.

Oh and by the way: The map IS NOT in rotation yet as it's still undergoing some work. However admins can change to the map at any time to have a go at it. The finished map may go into regular rotation.

**Special Thanks of course go to -T*B*A-Doofus for his original time and work on this map**

Cool beerbang


Last edited by on Wed Jul 11, 2007 6:22 am; edited 1 time in total
Back to top Go down
View user profile
=S|G=Goran4

avatar

Number of posts : 97
Age : 39
Localisation : GREECE-PARADISE CITY
Registration date : 2007-07-08

PostSubject: Re: Ardennes   Wed Jul 11, 2007 6:18 am

I think the main problem is that Ardennes is a map which in a lot of spots the people or buldings(or some of their parts like wall) just dissapear..This is not happening in all map but in some specific spots...So sometimes even if there is a player standing and tracking you isnt visible by your side...
If we can fix it that would be great....
Back to top Go down
View user profile
=S|G=Porto_Fan

avatar

Number of posts : 267
Age : 37
Localisation : Porto-Portugal
Registration date : 2007-07-08

PostSubject: Re: Ardennes   Wed Jul 11, 2007 6:20 am

You could set up some boxes or invisible wall in that spots.

Great work Harf jump jump jump
Back to top Go down
View user profile
=S|G=T2000
Admin
avatar

Number of posts : 196
Age : 37
Localisation : Denmark
Registration date : 2007-04-24

PostSubject: Re: Ardennes   Wed Jul 11, 2007 6:53 am

I just hope and wish that you can go dating with the enemy in the church-tower like we could before. Funny-gun-point.

Greetz
T

_________________
Back to top Go down
View user profile http://www.flexen.dk
=S|G=HarfainX
Member


Number of posts : 270
Registration date : 2007-07-08

PostSubject: Re: Ardennes   Wed Jul 11, 2007 7:14 am

T: of course you can still go in the middle, and run-and-gun eachother with pistols. No bashing though remember Razz

G: I'll look into the spots that need to be "fixed" and either box them up or go with some make-shift walls for them. (as Porto suggested)

Thanks for the input guys, keep it comin' beerbang
Back to top Go down
View user profile
precision



Number of posts : 16
Age : 27
Registration date : 2007-07-10

PostSubject: Re: Ardennes   Wed Jul 11, 2007 7:46 am

w0000 pistols lol =D sounds fun
Back to top Go down
View user profile
=S|G=HarfainX
Member


Number of posts : 270
Registration date : 2007-07-08

PostSubject: Re: Ardennes   Wed Jul 11, 2007 8:57 am

Umm...can anyone point out which walls these are? I can't seem to find any wall problems when scoping out the map.
Back to top Go down
View user profile
precision



Number of posts : 16
Age : 27
Registration date : 2007-07-10

PostSubject: Re: Ardennes   Wed Jul 11, 2007 9:01 am

harf my 360 fps owns yours 30 =D lol pirat cant wait to play tht map never have done :O
Back to top Go down
View user profile
=S|G=HarfainX
Member


Number of posts : 270
Registration date : 2007-07-08

PostSubject: Re: Ardennes   Wed Jul 11, 2007 9:05 am

precision wrote:
harf my 360 fps owns yours 30 =D lol pirat cant wait to play tht map never have done :O

When modding I put a cap of 40 fps on so nothing moves too quickly because sometimes I do texture and emitter mods. Higher fps make it go quicker than I'd like.
lol!

My next pics will show higher tounge
Back to top Go down
View user profile
precision



Number of posts : 16
Age : 27
Registration date : 2007-07-10

PostSubject: Re: Ardennes   Wed Jul 11, 2007 9:10 am

muahaha Very Happy lol fps wars!! haha i better get overclocking hehe
Back to top Go down
View user profile
=S|G=Hannibal
Admin
avatar

Number of posts : 1812
Age : 32
Localisation : Belgium
Registration date : 2007-07-08

PostSubject: Re: Ardennes   Wed Jul 11, 2007 9:13 am

groove Woohoo I love Ardennes!!! MY TOWER! king

I remember I had a problem with Ardennes. There was a guy at allies side hiding behind a rock and I could see him very well, but I couldn't hit him... I have mentioned this already, but I don't know if it has been fixed...

Greetz,
Hanni

_________________
Back to top Go down
View user profile
=S|G=HarfainX
Member


Number of posts : 270
Registration date : 2007-07-08

PostSubject: Re: Ardennes   Thu Jul 12, 2007 2:05 am

Alright, back to the drawing board. That way of doing it doesn't work as well as I had hoped. Removed from rotation until I can find something more solid.
Back to top Go down
View user profile
Sponsored content




PostSubject: Re: Ardennes   

Back to top Go down
 
Ardennes
View previous topic View next topic Back to top 
Page 1 of 1

Permissions in this forum:You cannot reply to topics in this forum
 :: General Discussions :: Server-
Jump to: